COMPOSITE #26

February 24th 2021 - Presented by Molior, Hexagram, and the Montréal Science Centre

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Molior is an organization specialized in the production of exhibitions and artistic projects which make use of technologies as a creation, expression and action tool. Since its foundation in 2001, Molior has presented numerous innovative projects in Canada as well as on the international scene in collaboration with multiple dissemination partners.

Hexagram is an interdisciplinary network dedicated to research-creation addressing the relationships between arts, cultures and technologies. It comprises around forty co-researchers, about fifty collaborators, and a little over 200 students from various artistic disciplines.

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The mandate of the Centre des Sciences is to help ensure that each individual becomes capable of using science and technology to build their future. This museum institution, entirely dedicated to science and technology, stands out for the high quality of its exhibits and the use of interactive devices in a highly innovative educational and playful setting.

Based in Montreal, Ariane Plante is an artist and curator in visual and digital arts. Self-taught, she holds a university degree in anthropology and has been working in the artistic milieu since 2005. She has received several grants from the Conseil des arts et des lettres du Québec and Première Ovation. Her work has been presented in Quebec, Canada, France, on online platforms and in digital publications.

"The work that I will present is in creation and will be diffused in 2022. The link does not lead to the artistic project but to the place of diffusion that will host it, which is an integral part of the project, of its atypical nature. Here is also the site of the artist: http://www.slobodanradosavljevic.com/projets/ "

Founded in 2002, Culture Montréal is an independent and non-partisan group that brings together all citizens who recognize the fundamental role of culture in the city's development.

Our organization is recognized as a regional cultural council by the Ministère de la Culture et des Communications.

https://culturemontreal.ca/a-propos/

Multiple Selves is a 3-channel video installation of a performance in which 3 choir members mimicked the sound generated by the text-to-speech application created by the artist. The text-to-speech application was based on the International Pronunciation Alphabet of English Words. The syllables are exaggerated by randomly alternating pitch, length and tone of the pronunciations. Based on research on the gender hierarchy of voices, the artist aims to state that each syllable with different pitches and tones represent the glitched self and multiple selves. Songs were generated by typing some text from the artist and some quotations from the book Glitch Feminism by Legacy Russell. These 3 songs are titled “Glitch Ghosts” “Glitch is Error” and “Ghost Echoes.”

 

www.ahreumlee.com
ahreum999@gmail.com

Fil relax is a young Quebec company that invests its heart and energy to bring a new spirit into the craft embroidery. With its creative drawing online platform, everyone can give a chance to their imagination by creating their own pixel art. Right after their online experience, a personalized embroidery kit is sent to them to easily embroider their design on one of their favorite clothes or accessories. Fil Relax takes care of its community by listening, enhancing creative expression and the well-being of everyone while having fun. Fil relax re-balances the time spent in front of our screen by sending you into a craft and relaxing experience. When craft and digital meet.

 

www.filrelax.com/
annelise@filrelax.com

Confinement.lands is a project that started during the first period of confinement. It consists of a corpus of works, including a video piece and a website. The video piece includes recordings of photogrammetries taken during the same period from a web platform (Display land), that depict confined houses, places, and people all over the world.In conjunction with this collection, in the same period, I launched a call to participate via social media during April 2020, through which I’ve asked other people to send me their 3dscans by using an application that allows them to generate 3D captures of their confined spaces using the camera of a smartphone. With all the contributions received a website is currently under development, with the support of the Canada Council, to form an online environment filled with different 3d spaces that are only available to visit from a specific webpage. In this web environment, each space proposes different narratives combining video, sounds and poems that are available to the visitor to explore.

 

www.cinziac.net
cinziacampolese@gmail.com

Initially made for the Global Game Jam 2021, SMS4L is a liminal space to explore - a network of rooms each carrying the idea of a time and place, and scattered with objects connected to these memories. We felt we had collectively lost our connection to the underground rave scene in Montreal, and our only way of connecting to it now was through our memory of places, things and feelings. All of this would transport us to a time before social distancing reshaped our reality. By using the video game format, we reconnect to past shared experiences in our community. Gameplay: https://www.youtube.com/watch?v=b6pxKu2Wj9I

 

rbeaurepaire.io/
robin.beaurepaire@gmail.com

Compartment_Complex is an interactive, multi-screen video installation. It is the manifestation of the artist’s compartmentalization of certain aspects of their life and psyche. The electric buzz of CRT monitors swarms our ears we approach the haphazard stack of CRT televisions, wires strewn wildly about. A small CRT screen, set apart from the main stack, displays a series of pictographic instructions on operating the "video game". Using a small controller adorned with a classic arcade joystick, the “player” takes control of a bizarre avatar as they navigate between the installation’s screens. Each monitor represents an individual room of a gloomy, monochromatic apartment complex, populated by unsettling denizens. The sounds of dripping faucets and murmuring neighbors echo throughout the installation. The players explore the rooms, collecting and exchanging items with the denizens who respond with weirdly cryptic and poetic dialogue.

 

kmedley1996@gmail.com

The House of Oceans of Montréal (The HOM) will be housed in a new building on The Grand Quai of the port of Montreal and will serve as a springboard for the ecological revival. It will be a gathering place for Quebecers and visitors. Welcome to a space for sharing, education, scientific exploration and discovery.

Within the MOM, the Planktonarium, a unique facility, which will welcome visitors and school groups to discover the fascinating world of plankton. Thanks to two laboratories, one for scientific research and the other for workshops and activities with the public, the Planktonarium will be a vector of environmental developement and technology, with living cultures of phytoplankton and zooplankton and participative science projects. It will allow visitors to expand their knowledge with specialists, going from the infinitely small to the infinitely large. Microscopes and a large interactive table will provide visitors with a unique multimedia experience. The Planktonarium will welcome school groups for workshops integrating science and artistic creation. From phytoplankton to the fight against plastic pollution, we will discover revolutionary ecological solutions. The planktonarium also has a social reintegration mission by offering young people positions as laboratory facilitators and technicians.