COMPOSITE #27

29 avril 2021 - Spécial Prix Numix, présenté par World Creation Studio et XN Québec

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World Creation Studio is a non-profit organization that aims to strengthen creative communities in Montreal by providing accessible studio space, creative mentorships, skill-building workshops, exhibition opportunities, and digital media tools and resources. Their mission is to support youth and young artists by directly providing creative tools and resources that contribute to artistic empowerment. 

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XN Québec brings together the producers of digital experiences in Quebec. With more than 155 member studios, it represents the interests of the industry to public and government institutions, encourages meetings between creators, and promotes the excellence of digital creativity, in Quebec and internationally. XN Quebec is the meeting point for a diversity of sectors wishing to join digital creativity in Quebec.

Since 2010, the PRIX NUMIX has recognized the excellence of digital content in Quebec. This recognition is awarded by peers, various juries made up of professionals from cultural and digital backgrounds, who contribute to making the NUMIX Award a privileged moment which now exceeds the stake of a simple competition. Each edition offers the opportunity for producers and artisans to meet, discuss, take a critical look at the achievements of the year, observe current trends, and in doing so, lead the way. to new developments. The NUMIX Awards Gala has thus become over time a place of incubation of ideas and innovations for our young industry.

Freeliner by Maxime Damecour is an open source geometric animation program focused on projection mapping and improvisation. Freeliner has a set of tools to create groups of line segments and quickly create rich animations based on these lines. It is primarily controlled by a computer keyboard, allowing for quick and concise modification of the animations, which has evolved into its own specific language. Freeliner is more like a guitar or synthesizer than an animation program.

Working in the underground music scene with precarious venues which are subject to change at the last minute, having a tool that can improvise in any space was the initial purpose.

 

Freeliner.xyz
maxd@nnvtn.ca

Memory Lane is a non-pharmaceutical digital intervention designed to help dementia patients regain their independence and be monitored remotely. The experiment gathers data to create a scientific diagnosis and methodology. The environment responds to fluctuations in the patient's senses and then releases sensory memories.

 

Memory Lane PDF
isabella@robotjaguarstudio.com

Having tested the limits of immersive digital literature, writer Ugo Monticone (a Boomerang Grand Prize winner and 2016 Numix Awards finalist) was faced with the fact that readers liked the multimedia elements of his works, but were less appreciative of reading long texts on their screens.

To mark the 20th anniversary of his first book, the author wanted to return to the ideal text medium, paper, without abandoning the innovative immersive digital aspect. The self-directed project Tracés de voyage thus became the first travelogue in the world to integrate augmented reality.

Published in 2020, the book Tracés de voyage travels through 20 years of writing in 20 countries. Artist Isabelle Gagnée (MissPixels), a pioneer of mobile art in Canada, has created an augmented reality animation for each chapter combining archival elements of the author and original illustrated elements that echo the stories.

The virtual animations propose a reflection on the fragmentary and evanescent aspect of memory. They question the limits of the traditional supports when it is a question of arousing the memory (photo albums deprived of movement, texts exempt from image, frozen elements badly translating the elusive side of feelings...).

Initially an immersive virtual reality work by artist Stéphanie Morissette, Méandres has been adapted to offer an online experience in the comfort of your own home. The experience proposes an incursion through the connections of the white matter of the brain. We move in a mysterious universe. A labyrinth of fiber bundles surrounds us like a forest to explore. The environment is fragile, affected by our presence and our behaviour.

Inspired by Sherbrooke-based Imeka's research on free water as a biomarker of neuro inflammation, axonal loss, and demyelination, Méandres takes us into the age of the brain with a poetic interpretation.

From the collaboration between artist Stéphanie Morissette and author Pattie O'Green, 24 visual and poetic fragments emerge, which are punctually unveiled on social networks and which are added to the web work over the course of the day to plunge us into the immersive and contemplative universe first created for virtual reality. This photographic, sound and poetic experience was created with the interactive designer Yannick Guéguen.

BEATS is a performance and a collective combining contemporary dance, visual projections, and sound creation. The use of interactive technologies plays a key role in the role of facilitating dialogue, by allowing communication between the different parts. Thus, using a connected stethoscope and stick, the movement danced on stage influences the visuals, these parameters then influence the movements, which in turn influence the sound, and so on in a creative loop exploring the limits of each discipline.

BEATS is also the ambition to capture the perpetual movement of the cycle of life through rhythm. From the infinitely small to the infinitely large, from the inherent contrast between the elements to a world that goes too fast, too far, until until we find ourselves at the end of our rope without even knowing how we got there in the first place, the themes are evocative in their universality, even though they are treated in an intimate way. Through this contemporary approach, the three co-creators (Hamie Robitaille, Stefania Skoryna and Yuki Berthiaume) will attempt to paint a portrait of an overworked society, while infusing it with a touch of optimism and femininity thanks to their respective artistic sensibility.

Eve 2050: The installation, 2nd part of the triptych Eve 2050, engages with the public an artistic, aesthetic, and ethical reflection on the evolution of the human being and the body in the era of digital technology, biomedical advances, and artificial intelligence. Eve 2050 is the human of tomorrow: man, woman, transgender, child, old, with an augmented body, merged with the machine, or hybridized with other species. The interactive installation tells its story, in perpetual mutation in contact with the spectators and the dancers. How, in the near future, can the boundaries of the body and its identities be redefined? The installation uses interactive panels and sculptures from the work Family Portrait by artist Marilene Oliver.

Disposés en galerie, ils génèrent des environnements numériques qui déploient autant de facettes d’Eve et propulsent le spectateur au cœur de son monde. Sur les panneaux transparents sont projetées des images d’Eve croisées à celles des spectateurs et interprètes présents, captées, transformées et reprojetées en temps réel. Le visiteur devient donc instantanément acteur au sein de l’histoire d’Eve. Les dispositifs d’interactivité projettent le visiteur dans un monde parallèle : des éléments sonores déclenchés par les visiteurs et les interprètes surprennent le parcours du spectateur. Chacun crée sa propre narration par angles de vue choisis et les surfaces avec lesquelles il choisit d’interagir. Chaque expérience est inédite. L’espace de l’installation, véritablement enchanté par la danse et les technologies, propose aux visiteurs d’être acteurs de l’histoire d’Eve 2050, fil conducteur d’une expérience intime, sensible, et poétique.