COMPOSITE #24

September 3rd 2020 - Presented by MAPP MTL, Google Magenta, and MURAL

MAPP_MTL is a non-profit organization whose mission is to develop and promote the potential of projection mapping. Active year-round with collaborations in Montreal and around the world, MAPP_MTL holds a major annual event in October on the outskirts of Mile End and Mile Ex, and since 2018 in the Quartier des spectacles.

Magenta is an open source research project that explores the role of Machine Learning as a tool in the creative process. Different resources are made available to artists and musicians, whether they are tools, conferences, blog articles or demonstrations.

The MURAL Festival is an 11 day-long event celebrating the international urban art movement in Montreal. Featuring live art, music, exhibitions and lectures, the Festival is a major gathering of the global artistic community. Big names in music and the visual arts collaborate for a cultural celebration in Montreal's main artery, Boulevard Saint-Laurent.

A Heart from Space is a website that traces a line between the physical positions of all online participants, enabling them coordinate their positions to form shapes.

The work is a part of a series of explorations into how we might feel a greater sense of collective possibility through the internet. Using the sensors in the smartphone as a point of departure, the project consists of exploratory interfaces that connect the actions and gestures of the group together. 

Conceptually, the physical actions stand in for other online behaviour - the series of work asks whether we can create new ways of engaging with each other online that help us see our similarities, and help us find ways to act together to achieve our collective aims.

3 PHRASES is a collaboration of more than 80 artists supporting survivors during the wave of denunciations this summer. This project was an open call to all illustrators, photographers, animators (2D and 3D) and muralists. This project took 4 days to create with the help of Sacha Ratcliffe (audio), Heather Lynn (coordination) and Amélie Tourangeau (coordination).

Maylee Keo is an illustrator and 2D animator from Montreal. You can recognize her colourful work inspired by nature, where it has been seen either locally, nationwide or internationally. She doesn't hesitate defending what is important for her such as representation for minorities in our society and important causes which leads her to create strong, moving and remarkable work.

OUR COMMON HOME is a neighbourhood-scale circuit of experiences, showcasing interactive artworks on five different building façades. These experiences will run CURSOR, a cutting-edge technology developed by Iregular that transforms any large-scale media facade into an expressive and adaptable multi-user interactive display. It uses optics, computer vision and artificial intelligence to track objects and bodies inside a very large area. All this without complex installations or changes in the current playback systems. 

 

OUR COMMON HOME is a non-linear experience where people walk from one façade to another experiencing five distinct "chapters" around the same concept of climate change. Lasting around 5 to 15 minutes per building, the experiences uncover the main activities negatively contributing to climate change, the direct impact this has on the planet, its fauna and flora, and the individual and collective things we can do to help stop it, prevent it, or even hopefully reverse it. 

The Mouvement montréalais Les Filles & le code (MMFC) aims to maximize the potential of Montreal initiatives to get more girls and young women interested in technology careers. The MMFC brings together more than sixty partners from different backgrounds (businesses, educational institutions and digital literacy organizations) who are committed to increasing gender parity in the community. 

Through our various initiatives, we see that most young girls want to work in a field that has a strong social impact and must be creative and innovative. Following these observations, we are emphasizing these aspects to show girls that they have a place in the techno world.

Mexican culture has a very particular affiliation to the use of masks and headpieces to become anything - even a God in the ancient times. The use of masks to inspire and evoke different archetypes in the collective imaginary will be explored within the question of computational statistics and identities faced with Artificial Intelligence.

We gathered a visual datasets made with a collection of mexican indigenous and folklore masks found in social media networks. We will employ these to create an unique soundtracks based on the data visual features sonified with the aid of Neural Networks fed with a collective representation of an archive of regional musics from across the localities where the masks where created. This is a collaboration with Sound Artist and Technologist Hexorcismos (MX/GER). http://moiseshorta.audio

A project that has its roots both in the Montreal DIY party scene, and in the recording and production studio, TRANSMISSION is a new and immersive Montreal based portal for the digestion of canadian and international audio visual artistic collaboration. These collaborations attempt to bridge the gap between the physical and virtual world, creating an audiovisual oeuvre that explores questions of community and provides a platform for connection in the absence of social gatherings. 

We crowdsource funds for each episode and they are split 100% equally between all artists and the TRANSMISSION core team. Transmission has so far collaborated on episodes with MURAL, MUTEK, Pop Montreal, La Societe des arts technologiques [SAT], MAPP, Ausgang Plaza, Global Relations, Never Apart, and Music Is My Sanctuary.

Zone5_2XX829 is a virtual environment in Patrick’s expanding metaverse project ALTERGATE. A cyberscene from the selected node will play out, with the host user Patrick integrated in the synthetic level reconstructed around a simulated 3d world location.

Patrick Doan is a Montreal-born queer digital visual artist based in Berlin. Active under the moniker defasten since the genesis of the internet, Patrick’s future-facing visual design aesthetic exists online through audioreactive, hyper3d digital video and performances, from architecturally deconstructed cyberspaces to virtual clubs. These net-based realities have taken shape from Patrick’s colliding interests in current and future tech, alongside the rapidly altered machined landscape of the post-Anthropocene driven by deep neural AI.

Leveler is a tool that facilitates the redistribution of wealth. 

Leveler lets people give each other money, without reliance on traditional slow-moving institutional methods of philanthropy. This is necessary because people need aid now. In times of crisis, it’s unjust to force those who would stand in solidarity with one another to compete for basic needs. Leveler provides organizers with tools to both mobilize their community or cause and facilitate peer-to-peer, redistribution transfers. 

Leveler is a not-for-profit organization. No money passes through our platform. All transactions are peer-to-peer.

Combining elements of immersive theater, gamification, and "choose your own adventure" narrative, we created a powerful online human experience on top of our Agora platform - an online participative play featuring a dozen of live performers, where the user is an active participant. 

Agora emerged from the urgent need of social gatherings and deeper human connection during the pandemic. It's a platform that sparks fluid, natural and engaging social interactions online. While many online platforms are optimized to "deliver one directional content", very few solutions exist to mimic the "social experience" counterpart of successful real-life events: spontaneous interactions that offer depth to any social experience from a networking event, to an industry gathering, a company 5à7, or a house party. 

Agora leverages technology and narrative design to enhance the online human experience, increase engagement, and foster serendipitous connections organically while enhanced narrative experience via interactive performances and gamification offer the audience a deeper level of engagement.