COMPOSITE #29

November 10th 2021 - Presented by the NFB and SAT

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Since its founding in 2009, the NFB's Montreal Interactive Studio has been a place where new vocabularies are invented and new ways of telling the world emerge. We produce works that touch the heart, at the intersection of the senses, technology and intelligence. The stories we tell can unfold in the intimacy of mobile space as well as in the crowd movements of virtual or physical public environments.

1-LOGO_SAT_noir

Founded in 1996, the Société des arts technologiques [SAT] is a non-profit organization dedicated to the development and support of digital culture, combining within its walls the activities of an artist-run center, a research laboratory, an exhibition space and a training center. The SAT is internationally recognized for its active and pioneering role in the development of immersive technologies, group interactivity and mixed realities as well as the creative use of high-speed networks.

This "accidental" sculpture between micro and macro space, evokes a timeless fault that reveals an imaginary world where is discovered between each layer, a world to be rebuilt. Making visible the invisible, A_VOID is a cymatic work linked to real time mapping.

Like a miniature speleological dive, this work opens the doors to unknown places. Its imperceptible limits open the field of possibilities, like an archaeology of time and space.

Through this work, it is a question of approaching the problems at the same time human and environmental, evoking at the same time the erosion, the fall, the chaos, a hole towards the nothingness... The trace of this impact testifies to a perpetual emergency.

 

www.edencreative-studio.com
anartistic@gmail.com

Three performers are in three different cities, brought together by a telepresence device. They reveal themselves, question each other, discuss and debate around the questions of authenticity, lies and the imaginary. Bluff thus highlights the contradictions of this universe. Does this technology that transgresses distances and allows the most unlikely encounters give access to real relationships? Is the image we project on the web accurate or is it a reflection of our ego? And does the public prefer the direct link with the performer in front of them or the fantasy they see on the screen? 

This show will be presented in 7 cities in Quebec between January 14 and 23, 2022.

 

productionsquitteoudouble.com/bluff/
productionsquitteoudouble@gmail.com

Modern Women is a program hosted by three black women in their twenties who talk about the issues of navigating this world as a young adult from a minority background in Quebec. 

They go through their experiences as second generation immigrants to Quebec, exploring mental health as a black woman and even topics such as financial literacy for young adults. Naïka, Sènan and Géraldine have only one goal: to open up the discussion.

With Drichtel, his previous audiovisual performance, Axel Helios explored themes of loneliness, anxiety and existential malaise. His new creation, Cerebral Wastelands, is an interactive audiovisual show for dome and could be considered as the logical continuation of Drichtel.

Cerebral Wastelands figuratively tells the story of how one can attempt to accept one's inner demons and rid oneself of learned prejudices by facing them, while falling into traps along the way such as escapism through content, blaming others, and unhealthy social practices. The project has a semi-random feel to it, while remaining within the philosophy of "real time" performance, resulting in a different outcome from performance to performance.

Xeno Walk is an augmented reality audio walk of the voices and sound works of activists and sound producers who use collage as a tool for aural exploration. The sound walk features works by #VIVAS, a Latin American-based collective that produces sound works from field recordings of social protests, as well as Viv Corringham's Shadow Walks, Feminist & Feminicide Collages in Paris and Montreal, created from bodily experiences in public space.

The sound is activated by the listener's walk, using the geolocation of the cell phone to trigger the sounds in the selected routes. In this walk, the listener hears the interviews in three different languages, Spanish, English and French. The route of each sound collage is visible on the digital map with the name of the soundtrack and the description of the interviewee. The listener can choose to experience this walk using headphones; however, this AR project is intended to be listened to as a collective sound walk with two or more people.

Six prison cells lined up along a corridor. Six women prisoners who "make time", counting the endless days between walls. counting the endless days between the walls. Six doors open on their stories, their intimacies, their hopes, their regrets. Dénombrement is a documentary video installation created by the community artists of the Art Entr'Elles collective: Carole L., Christine M., Johanne A., Lise, Miki, Sylvie L. in collaboration with the director Émilie Beaulieu Guérette and the set designer Hubert Lafore. 

This work is born from the will of the artists of Art Entr'Elles to lift the veil on the reality of women having had problems with justice. It proposes to the spectators to experiment the slowness of a daily life in a cell and to hear women confide on their experience of the incarceration.  

Leurs témoignages individuels, rassemblés dans cette oeuvre collective, ouvrent une porte sur l’expérience de la judiciarisation telle que vécue par des femmes au Québec.

Le chant du canevas is a work that was conceived during the MusicMotion HackLab and won the grand prize. It is an immersive work that invites to go through a painting by hearing. An inclusive experience, designed by and for a blind person. The main objective is to unveil a mental image in the participant's mind.

On the one hand, loudspeakers are placed around the work in order to create an immersive musical structure containing sound ambiences; the movement in the space thus making emerge the pictorial narration. On the other hand, vibrating jackets provide sensations to support the sound and warn of the exit of the immersion zone. The installation is designed in such a way that a blind person will be able to feel safe and autonomous since physical cues are placed to serve as a guide to help them in their mobility. In addition, a sound source placed at a fixed point emits a sound that serves as a landmark and helps with spatial orientation.